Events & Parties
Raffle Wheel: Draw Tickets, Names or Prizes
The Raffle Wheel runs prize draws and ticket raffles from three independent data sources, auto-generated or pasted ticket numbers, pasted entrant names, or labeled prize slices such as Grand Prize and gift card, picked with the same free spin either way. Draw one winner or several without repeats, screen-record the spin, and copy a timestamped proof link entrants can check after the draw. Choose a mode, paste your list or set a count, and spin.
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School carnival ticket stubs
Leave the ticket paste box empty and set the count to 200; the wheel auto-generates #001 through #200. Spin live on the gym projector, and each winning stub is removed automatically so the next round cannot repeat a holder.
Labeled prize-wheel promos
Switch to Prize labels and load Grand Prize, gift card, free merch and Try Again slices, the same prize-wheel job this page absorbed from the old prize-wheel URL, then spin once per customer while the audience watches the landing label.
Church raffle nights
Youth groups sell numbered tickets for gift baskets. Paste the sold ticket numbers directly rather than using the auto-generated range, since not every number in a block necessarily sold, and spin while the audience watches the pointer stop.
Instagram live giveaways
Switch to Entrant names, paste handles, set three winners, record the spin, and post the proof URL in Stories so commenters see the draw was fair.
Trade-show booth draws
Exhibitors collect business cards, assign each a ticket number on-site, and spin hourly for branded swag. A pasted custom ticket list is not limited to a plain numeric range, so booth and badge numbers work as typed.
Nonprofit silent auctions
Volunteers load paid raffle entries as numbers, draw the grand prize live, and archive the proof link for board records. Switching modes to double check a name against a ticket number starts a fresh draw, so finish the current draw first.
Three independent data sources, one wheel
Ticket numbers, Entrant names and Prize labels each keep their own separate text, so switching modes does not merge or lose anything, the previous mode's list is simply not on the wheel while another mode is active. Within Ticket numbers mode specifically, typing anything into the paste box fully replaces the auto-generated range; clear the paste box to return to the count-based range.
The 400-ticket cap is enforced, not only shown in the field
Auto-generated ticket ranges are clamped between 2 and 400, enforced in the number itself rather than only shown as a field hint the way some other number fields on this site work. Typing a number above 400 or a negative number both clamp correctly; typing exactly 0 is the one exception, since the field treats 0 as an empty value and falls back to its own default of 20 instead. Padding always uses at least 3 digits: a count of 20 generates #001 through #020, and a count of 400 generates #001 through #400, both padded to 3 digits since neither needs more.
Duplicate handling is different for prizes than for tickets or names
Ticket numbers and entrant names are deduplicated case-insensitively as soon as you paste them, with a count of how many were removed. Prize labels are not deduplicated at all, so typing "Try Again" on three separate lines gives that outcome three slices instead of one, a deliberate way to weight a common result without a separate weighting control.
Multi-winner draws and the two-entry floor
With Winners to draw above 1, each picked entry is removed from the wheel automatically, but removal stops once exactly two entries remain, the same rule used on the Winner Picker Wheel and Random Name Picker Wheel. Asking for more winners than you have tickets, names or prize labels means the draw can never finish, since the pool cannot shrink past two and an already-picked entry is not counted twice.
Built-in features
Choose ticket-number mode, entrant-name mode, or prize-label mode (classic prize-wheel slices). Draw multiple winners without replacement and copy a timestamped proof link after your live draw.
How to Use the Raffle Wheel
- Choose a mode above the controls: Ticket numbers, Entrant names, or Prize labels. Switching modes always starts a fresh draw and clears any winners already picked.
- In Ticket numbers mode, either set Auto-generate ticket count (clamped between 2 and 400) to generate a padded range such as #001 through #200, or paste your own ticket text, which replaces the auto-generated range entirely while the paste box has anything in it.
- In Entrant names or Prize labels mode, paste one entry per line. Names and tickets are deduplicated without case sensitivity, keeping whichever spelling appeared first; prize labels are not deduplicated, so repeating a label on purpose gives it a bigger share of the wheel.
- Set Winners to draw. A single winner needs just one spin; more than one removes each picked entry automatically, stopping once only two entries remain.
- Keep spinning until the winners or prizes list reaches the number you set. The proof and share controls appear once it does.
- Press Reset draw to clear the current result and spin the same pool again, or change mode to start over with a different data source.
Frequently Asked Questions
Yes. Switch to Ticket numbers mode, paste stubs such as #047, or auto-generate a padded numbered range. The wheel treats each ticket as its own slice.
Yes. Switch to Prize labels for classic prize-wheel giveaways such as Grand Prize, discounts or merch, or use Ticket numbers or Entrant names for a numbered or named raffle. One page covers all three after the old prize-wheel URL was merged here.
Between 2 and 400, and the generated numbers are padded to at least 3 digits. A negative number clamps up to 2. Typing exactly 0 is the one exception: it falls back to the default of 20 rather than clamping down to 2, since the field treats 0 the same as an empty value.
The pasted text takes over completely and the count field is ignored while anything is pasted. Clear the paste box to go back to the auto-generated range.
No. Names and ticket numbers are deduplicated automatically, but prize labels are not, so you can repeat a label on purpose to give it more slices on the wheel.
Set how many winners you need, then keep spinning. Each pick is removed from the pool automatically, stopping once two entries remain, until the winners list reaches the number you set.
The draw cannot complete. Removal stops at two remaining entries, so the winners list can never reach a target higher than your total entry count, and the proof controls will not appear.
Once the draw is complete, copy the proof URL, which records the result and a timestamp. Post it beside your live recording so entrants can check the outcome.
No. Entries stay in your browser. Paste names, tickets or prize labels, spin, and optionally record the screen. Nothing is sent to our servers.
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